The name On Lǟd Med is derived from the Wood Elvish language, as On Lǟd Med was founded by Shelîb Tuvno, who was culturaly Wood Elven.
Climate
On Lǟd Med has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -9°C (16°F). On Lǟd Med receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. On Lǟd Med covers an area of nearly 529 km2 (211 mi2), and an average elevation of 4890 m (16043 ft) above sea level.
Overview
On Lǟd Med was founded durring the early 13th century in fall of the year 1215, by Shelîb Tuvno. The establishment of On Lǟd Med suffered from many setbacks, delays, and obsticles, most notably a group of On Lǟd Med which required millitary assistance exterminate before the community could finish being built.
On Lǟd Med was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and On Lǟd Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
On Lǟd Med is buildings are arranged arround a network of premissive packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around On Lǟd Med has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in On Lǟd Med long.
Civic Infrastructure
On Lǟd Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
On Lǟd Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
On Lǟd Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within On Lǟd Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for On Lǟd Med's parks.
On Lǟd Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within On Lǟd Med.
On Lǟd Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
On Lǟd Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
On Lǟd Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
On Lǟd Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
On Lǟd Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
On Lǟd Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
On Lǟd Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain On Lǟd Med's public wards, blessings, and other arcane systems.
On Lǟd Med has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
On Lǟd Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. On Lǟd Med's grid is powered by a god's will and kindness.
On Lǟd Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
On Lǟd Med has a first rate hospital which caters to anyone in need of long term medical care.
On Lǟd Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
On Lǟd Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for On Lǟd Med's natural decorations nor waterways.
On Lǟd Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
On Lǟd Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
On Lǟd Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
On Lǟd Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
On Lǟd Med's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In On Lǟd Med there is a constant smell of overcooked presumably ethnic food.
The Boreal Wolf near On Lǟd Med are known to be a mutant strain of the creature.
On Lǟd Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Conjuration energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 251
Farmers: 377
Farm Laborer: 692
Hunters: 461
Milk Maids: 319
Ranchers: 165
Ranch Hands: 323
Shepherds: 346
Farmland: 502444 m2
Cattle and Similar Creatures: 31169
Poultry: 374028
Swine: 24935
Sheep: 1246
Goats: 249
Horses, Mounts, and Beasts of Burden: 12467
Craftsmen
Arms and Toolmakers: 271
Blacksmiths: 289
Bookbinders: 157
Buckle-makers: 180
Cabinetmakers: 289
Candlemakers: 429
Carpenters: 351
Clothmakers: 328
Coach and Harness Makers: 134
Coopers: 319
Copper, Brass, Tin, Zinc, and Lead Workers: 169
Copyists: 121
Cutlers: 103
Fabricworkers: 277
Farrier: 804
Furriers: 80
Glassworkers: 445
Gunsmiths: 293
Harness-Makers: 121
Hatters: 246
Hosiery Workers: 89
Jewelers: 144
Leatherwrights: 328
Locksmiths: 128
Matchstick makers: 194
Musical Instrument Makers: 180
Painters, Structures and Fixtures: 157
Paper Workers: 178
Plasterers: 161
Pursemakers: 197
Roofers: 131
Ropemakers: 127
Rugmakers: 118
Saddlers: 226
Scabbardmakers: 262
Scalemakers: 132
Scientific, Surgical, and Optical Instrument Makers: 81
Sculptors, Structures and Fixtures: 123
Shoemakers: 119
Soap and Tallow Workers: 437
Tailors: 712
Tanners: 155
Upholsterers: 188
Watchmakers: 161
Weavers: 402
Whitesmiths: 100
Merchants
Adventuring Goods Retellers: 87
Arcana Sellers: 85
Beer-Sellers: 173
Booksellers: 194
Butchers: 346
Chandlers: 311
Chicken Butchers: 315
Entrepreneurs: 129
Fine Clothiers: 328
Fishmongers: 328
Florists: 75
Potion Sellers: 218
Resellers: 593
Spice Merchants: 168
Wine-sellers: 249
Wheelwright: 186
Woodsellers: 123
Service workers
Bakers: 733
Barbers: 554
Coachmen: 175
Cooks: 498
Doctors: 262
Gamekeepers: 186
Grooms: 112
Hairdressers: 519
Healers: 307
Housekeepers: 356
Housemaids: 656
House Stewards: 402
Inns: 121
Laundry maids: 235
Maidservants: 429
Nursery Maids: 226
Pastrycooks: 415
Restaurateur: 519
Tavern Keepers: 542
Specialized Laborer
Ashworkers: 176
Bleachers: 113
Chemical Workers: 71
Coal Heavers: 239
In-Town Couriers: 304
Long Haul Couriers: 296
Dockyard Workers: 259
Gas Workers: 60
Hay Merchants: 103
Leech Collectors: 293
Millers: 277
Miners: 277
Oilmen and Polishers: 204
Postmen: 289
Pure Finder: 160
Skinners: 366
Sugar Refiners: 71
Tosher: 188
Warehousemen: 445
Watercarriers: 257
Watermen, Bargemen, etc.: 377
Skilled Laborers
Accountants: 158
Alchemist: 190
Clerk: 271
Dentists: 132
Educators: 323
Engineers: 183
Gardeners: 125
Mages: 91
Plumbers: 132
Pharmacist: 144
Professors: 54
Scientists: 91
Wizards: 54
Civil Servants
Adventurers: 116
Bankers: 182
Civil Clerks: 289
Civic Iudex: 148
Consultants: 83
Exorcist: 311
Fixers: 148
Kami Clerk: 246
Landlords: 228
Lawyers: 156
Legend Keepers: 214
Militia Officers: 1385
Monks, Monastic: 336
Monks, Civic: 429
Historian, Oral: 277
Historian, Textual: 150
Policemen, Sheriffs, etc.: 296
Priests: 566
Rangers: 170
Rat Catchers: 190
Scholars: 197
Spiritualist: 222
Slayers: 69
Storytellers: 554
Military Officers: 415
Cottage Industries
Brewers: 366
Comfort Services: 519
Enchanters: 141
Herbalists: 138
Jaminators: 445
Needleworkers: 415
Potters: 214
Preserve Makers: 366
Quilters: 178
Seamsters: 623
Spinners: 328
Tinker: 141
Weaver: 346
Artists
Actors: 132
Architects: 48
Bards: 186
Costumers: 76
Dancers: 148
Drafters: 82
Engravers: 101
Fine Furniture Carpenters: 61
Glaziers: 129
Inlayers: 115
Musicians: 389
Painters, Art: 65
Playwrights: 129
Sculptors, Art: 108
Wood Carvers: 389
Writers: 415
Produce Industries
Butter Churners: 402
Canners: 366
Cheesmakers: 415
Ice Merchants: 55
Millers: 254
Picklers: 226
Smokers: 159
Stockmakers: 137
Tobacconists: 178
Tallowmakers: 271
47880 of On Lǟd Med's population work within a Foundational Occupation.
2683 work in Agriculture
10636 work as Craftsmen
3908 work as Merchants
7247 work as Service Workers
4825 work as General Laborers
1948 work as Skilled Laborers
7377 work as Civil Servants
4220 work in Cottage Industries
2573 work as Artists
2463 work in Produce Industries
66822 of On Lǟd Med's population do not work in a formal occupation, but do contribute to the local economy. 9974 (8%) are noncontributers.
Points of Interest
On Lǟd Med is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.
On Lǟd Med is accessed from a nearby river via an intricate series of locks.
POI
History
The the a belt of Elven High Magic, an a belt imbued with great amounts of Elven High Magic energies was created in On Lǟd Med by in time immemorial, reportedly some time during the early 2nd century.